Gorefasts are vulnerable to rifles and assault rifles, but are most notably extremely vulnerable to shotguns. Gorefasts have a large range of resistances to non-ballistic weaponry. ![]() Resistances and Weaknesses Damage Resistance Should not sprint when has no LOS on enemy. Should sprint when damaged OR should sprint whenever get closer than 8 meters (800 units) to player AND should not stop sprinting afterwards. Normal - 1 / Hard - 1 / Suicidal - 1 / HOE - 1įor comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s. Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. Once enraged, Gorefasts will never stop sprinting until they are killed. Gorefasts will sprint once they are shot. They do not sprint on sight despite having 100% sprint chance. Gorefasts will only begin sprinting upon getting close (8m) to players. Gorefasts move slowly when docile, and sprint when enraged.
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