![]() They could have dropped the blueprint in the disease facility power plant or containment tank and imo nothing would be different, the power plant just makes the most sense to have a terminal for it. A decent early game convenience upgrade for your power. The only time you can really make use of the ion power is when you get back out of the LR, which for 90% of the players is post-power plant anyway. BUILT FOR BEPINEX & LIVING LARGE - Adds a new Lithium Battery (200PW) and Power Cell (400PW) to the modification station, including a recipe to upgrade them to Ion Batteries / Power Cells after unlocking those. You're inches away from getting thermal power anyway meaning you're not going to worry about power while you're down there to begin with. ![]() You get it while you're in the lost river (like in the disease facility), it makes no difference between getting it now and getting it from the power plant. You have the longevity to just yolo down there, lose your way and circle the entire map 3 times and still comfortably drive home before you burn through 1 ion power cell. You get it before you're even going for 800m deep and the descent into the lost river loses a lot of premeditation. Say you get it earlier, IMO you can divide 'sooner' into 2 categories: You either get it before you even descend into the lost river or you get it while you're there (like in the disease facility). The smaller batteries never were an issue because of swim charge fins.ĭepends on what you define as a few hours sooner. It is unlocked by collecting the data from the Orange Data Terminal inside the Alien Thermal Plant. It functions identically to a normal Battery, but holds five times as much Energy (500 instead of 100), at the cost of taking five times longer to fully charge due to its increased capacity. But this game is a survival game, survival is about dealing with these small annoyances as well as the dangers. The Ion Battery is an electronic item crafted using the Fabricator. Sure after a while power is just an annoyance like food and water. It made me consider dropping a cargo bay for solar power on the moth. If anything, not having ion power made me think about what i want to bring into the Lost River and even got me on small errands (for example getting a lantern tree for my planned biomass charging station at the cove tree). You're never in that worrisome situation where you drove out so far in the seamoth that you might not make it all the way back on that one cell and you just filled your cargo bays up with that awesome rare material you needed to progress. You're never getting stranded in a cyclops that's out of juice because you needed a bit more shields than you anticipated. Without it, you're never have to charge a power cell for as long as the story goes. Maybe there's a layer of thick oxide, or mineral/biological oil sludge on its surface that acts as a buffer between the elemental lithium and the water itself.Never had the need for ion batteries, all it would do should i get it sooner is discount the game imo. But i think ion batteries should take lithium.Īnother possibily - volatile solids like sodium and lithium are stored in chem labs in an oil solution to keep them reacting with air and water. It allows for submarines to be lighter and make ttianium lighter. Sorry if thats confusing bassically it real life what it is used for would make no sense but in this future setting of the game it does. However it think its use in the game makes sense. today Ill show you how to unlock ion batteries and ion power cells in this subnautica below zero guide. ![]() Next making anything with lithium makes no sense. ![]() I beileve that the Shale has formed a sort of layer around it to protect it from water giving it a dull shade. The Lithium in game apears to be just pure lithium but a bit duller. Początkowo opublikowane przez sunflowerboman:Alright.
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